Eden Emitter is a custom plugin I created in Godot 3.2 and was programmed in GDScript.
It adds a custom node to the user's Godot project that's called Emitter. The Emitter node allows the user to instance in their custom objects on a timer or on demand with a small variety of settings.

Why name it "Eden Emitter"?
I'm a huge fan of Assassin's Creed and love the usage of mythology and how they tie it in with an ancient civilization. And with Eden being a garden created for humans by a creator made a lot of sense for the plugin since it creates.


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